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GameSoundCon 2017 – Call for Speakers!

How would you like to speak at one of the leading game audio conferences? GameSoundCon is currently seeking music and audio experts for panels and presentations at its event!

GameSoundCon, the premier conference for video game music and sound design, is lining up speakers for GameSoundCon 2017 on November 7 and 8 in Los Angeles, California.

Submissions are open through to 22nd May 2017, and creators from all aspects of game audio are encouraged to apply.  As in previous years, GameSoundCon welcomes experts in their field to share their knowledge and expertise, and network with the attendees of the conference.

Being a speaker is a great way to raise one’s professional profile in the game sound industry as GameSoundCon is considered a gathering of the elite when it comes to Video Game Music and Sound Design. Speaking at the event is not only good career exposure, but also a great way to cultivate and share ideas, technology, and techniques to further the craft of game music and sound.

GameSoundCon accepts submissions on any topic directly related to game audio, from the compositional process and sound design to business and legal issues affecting game audio in any of the following session tracks:

Game Audio Pro 

The Game Audio Pro track of GameSoundCon is for seasoned game audio professionals—game post morta, cutting edge issues in game music, sound design, business.

Game Audio Essentials

Game Audio Essentials sessions are for those with experience in traditional music composition or sound design, but little or no experience working on games.

Game Audio Research

The Game Audio Research track is for academic or industry research on the study of interactive sound and music systems, sound synthesis, generative music, the study of game music (Ludomusicology) or other areas of research into interactive audio.

Audio for Virtual Reality/Augmented Reality/Mixed Reality

This is a special “conference within a conference” focusing on audio for VR/AR/MR from tools and tech to creative/aesthetic or nuts-and-bolts production issues.

Submissions run through to the 22nd May 2017. If you would like to submit a proposal, please create a PDF with the following:

  • Title of your talk
  • A 2 paragraph abstract of your proposed talk
  • A description of the audience takeaway– what will attendees gain from attending this talk?
  • A 1 paragraph bio.  Include any prior speaking experience (GDC, AES, etc.)

Proposals should be sent to submissions [at] gamesoundcon [dot] com, using the subject line, 2017 Submission.

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Hazel Turnbull
Hazel is a UK based composer for video games and other visual media. When not writing music, she is thinking up witty things to say/write for The Sound Architect; trawling the vast and fascinating archives of interviews to bring them to you in our #TBT, and #SoundbiteSaturday features! www.hazelturnbull.com

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