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Interview with Professional Composer, Joris de Man!

Joris de Man
Joris de Man

The  Sound Architect interviews Joris de Man. Joris is a Dutch composer and sound designer living in the UK. Born in The Hague in 1972 into a musical family, his father was a professor at the Hague Royal Conservatory and a well-known contemporary composer, his mother an internationally acclaimed Harpsichordist.

Joris’ own passion for music started with the violin. He joined the Gymnasium Haganum’s School Orchestra a year before attending school there. He would later exchange the violin for a synthesizer and computer, embarking a search for musical identity which would lead Joris from hard edged industrial to ambient, electronica and everything in between, though never leaving his classical roots too far behind.

After a year’s course in Sonology at the Royal Conservatory he attended the Hogeschool voor de Kunsten Utrecht studying Music Technology, leaving to pursue a career in music for Games.

A 1997 move to London led to working for various games companies, including The Bitmap Brothers. He returned to the Netherlands 3 years later to join startup company Guerrilla Games and was Musical Director there for over 6 years. It was during this time he developed the acclaimed Orchestral Score and sound design for Killzone, the Playstation 2 game developed exclusively for Sony, which sold over 2 million copies worldwide. Joris composed and orchestrated the score, which was recorded with the Prague Philharmonic and Chorus.

In 2005 Joris was selected for the prestigious Ascap Film and Television Scoring Workshop and recorded and conducted his own cue with a 40 piece Hollywood session orchestra, and returned to the Killzone franchise after going free-lance later that year.

He created the music for Killzone Liberation (PSP), and later Killzone 2 which was recorded at Abbey Road with London’s finest session players for which he would receive an Ivor Novello, the first time in history the award would include a video games category.

More projects followed, including music  and sound design for the stylish animated short ‘Codehunters’ for the MTV Movie awards, Killzone 3, numerous indie games including the much lauded Velocity, Surge Deluxe and Velocity Ultra and sound design on trailers for EA’s Need for Speed  and Blizzard’s World of Warcraft. He is currently working away on various game and tv related projects and is scoring his first feature film later this year.

 

Read the full interview here: Interview with Composer, Joris de Man

Enjoy!

 

The Sound Architect

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Sam Hughes
An experienced sound designer and voice actor who has worked on various media titles over the years. Always believing in audio, I try to share the wealth of knowledge from my colleagues and veterans of the industry to help audiophiles grow and evolve as a community.
http://www.thesoundarchitect.co.uk

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