GDC 2018 – Audio Round Up!

  Article by Matthew Miller Edited by Alyx Jones GDC 2018 has now come and gone. This year the conference celebrated a record attendance of 28,000 attendees at The Moscone Centre, San Francisco, across many disciplines, from programming to game design, but most importantly for us: audio! 2019 has already been announced, so

My First Experience at GDC: 2017

Article by Katie Tarrant Edited by Alyx Jones This year I had the shock but absolute pleasure of being at GDC 2017. In December 2016, I applied for the King and Diversi scholarship which aims to take 10 women on an all-expenses and all-access trip to GDC and after a nerve-wracking application

Interview with Composer, Lance Hayes

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The Sound Architect speaks to Lance Hayes. Lance is an award winning composer working in media, advertising, television, and video game soundtracks. Some of his latest projects include composing and producing music for Nike+ Kinect Fitness, the Stranded Music for the mega hit video game Gears of War 3, music for Xbox Fitness and