Develop 2017: Expo Highlights

Article by Katie Tarrant Edited by Sam Hughes Recently, some of The Sound Architect team attended the renowned Develop conference in Brighton. Throughout the 3 day event, thousands of people attend and scatter to all number of talks in the conference's 7 tracks. We gave a post-conference summary of the Audio track

Persona 5 Audio Review

Review by Katelyn Isaacson Edited by Sam Hughes Developer: Atlus Composer: Shoji Meguro Lead Sound Designer: Kenichi Tsuchiya Reviewed on: Playstation 4 The Persona series has somehow consistently managed to merge dating sim elements, a turn-based battle system involving collecting creatures à la Pokemon, and a long and arching RPG plot line while still delivering a

My First Experience at GDC: 2017

Article by Katie Tarrant Edited by Alyx Jones This year I had the shock but absolute pleasure of being at GDC 2017. In December 2016, I applied for the King and Diversi scholarship which aims to take 10 women on an all-expenses and all-access trip to GDC and after a nerve-wracking application

Unbox Game Audio Review

Review by Katie Tarrant Edited by Sam Hughes Developer: Prospect Games Composer/Sound Designer: Matt Griffin Reviewed on: PC INTRODUCTION There are many games that are individual and memorable for being so, but he indie game industry in particular is something that thrives of ingenuity and out-of-the-box thinking. Well, no pun intended but out-of-the-box thinking is exactly

Composing Music for Games: A Chance Thomas Book Review

Review by Andrew Overfield Edited by Sam Hughes Author: Chance Thomas Publisher: CRC Press (Taylor & Francis Group) Reviewed on: Paperback   I love reading material and I eagerly anticipated getting stuck into Composing Music for Games by Chance Thomas. Now there are many different mediums where information, guidance or education can be distributed in the world. A simple YouTube search on

Interview with Dylan Beale

Dylan Beale wrote the music for the 1994 release Wolverine: Adamantium Rage. Recently the Boss 2 Music has been making waves, suddenly being proclaimed as the first ever grime instrumental! You can read more about that here:  http://www.factmag.com/2016/07/27/wolverine-adamantium-rage-first-grime-instrumental/   Sam Hughes speaks to Dylan, now Chief Production Officer at EdgeCase Games, about the track and what he's up

Interview with Voice Artist, Rachael Messer

Sam Hughes speaks to voice artist, Rachael Messer about her career, VO advice and her recent role in System Shock. Rachael is a professional actress., who has done voice work for commercials, animes, cartoons, video games and more. You may have heard her in FUNimation shows such as "Onozawa" in Sankarea,

Firewatch Game Audio Review

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Developer: Campo Santo Composer/Sound Designer: Chris Remo Sound Provided by: Bay Area Sound Inc., Jared Emerson-Johnson, Julian Kwasneski, Connor Stock & Chris Remo Voice Artists: Rich Sommer, Cissy Jones Review by Katie Tarrant Edited by Sam Hughes Back in February, San Francisco developers Campo Santo brought us Firewatch. Featuring members who have worked on the likes of Bioshock