For those of you who don’t know, The Last of Us has a very special place in our hearts. 7 years ago, our VERY FIRST episode of The Sound Architect Podcast, was with Audio Lead on TLOU1 – Phillip Kovats. So, 7 years later when Sam got to speak with Audio Lead (Now Naughty Dog’s Audio Director!), Rob Krekel, it made this a very special episode for us here.
Sam chats with Audio Lead, Rob Krekel about the audio for The Last of Us 2, including the glass shatters, environmental sounds as well as all the nitty gritty stuff such as implementation, optimisation, outsourcing, raycasting and more! So get stuck in here:
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