For those of you who don’t know, The Last of Us has a very special place in our hearts. 7 years ago, our VERY FIRST episode of The Sound Architect Podcast, was with Audio Lead on TLOU1 – Phillip Kovats. So, 7 years later when Sam got to speak with Audio Lead (Now Naughty Dog’s Audio Director!), Rob Krekel, it made this a very special episode for us here.
Sam chats with Audio Lead, Rob Krekel about the audio for The Last of Us 2, including the glass shatters, environmental sounds as well as all the nitty gritty stuff such as implementation, optimisation, outsourcing, raycasting and more! So get stuck in here:
Like what you hear? Why not drop us a quick review on Podchaser!
All sponsors support the podcast and are not affiliated with the guests or their companies.
Want to sponsor an episode? E-mail Sam at email@example.com for your sponsorship to be read out on the podcast.
We run the site voluntarily and like to keep the lights on (and the hosting up to date) so any support via our Patreon is also much appreciated!
Thanks for listening to this episode of The Sound Architect Podcast!
Stay up to date via our Monthly Newsletter as well: www.thesoundarchitect.co.uk/newsletter