The Sound Architect speaks to renowned game audio professionals and authors of The Essential Guide to Game Audio, Scott Looney and Steve Horowitz.
Scott Looney: Is a passionate artist, educator, and curriculum developer who has been helping students understand the basic concepts and practices behind interactive media for over ten years. He pioneered online audio courses for the Academy of Art University, and has also taught at Ex’pression College, Cogswell College, and Pyramind Training. Scott creates compelling sounds for audiences, game developers, and ad agencies across a broad spectrum of genres and styles. He also performs at experimental festivals, designs custom instruments, and creates performance interfaces utilizing sensors and microcontrollers. Currently researching procedural sound applications in games, and mastering the art of code, he lives in Berkeley.
Steve Horowitz: Perhaps best known for his original soundtrack to the Academy Award-nominated film Super Size Me, Steve is also a noted expert in the field of sound for games. He has worked on literally hundreds of titles, including a ten year run at Nickelodeon Digital, where he garnered both Webby and Broadcast Design awards. Horowitz also has a Grammy Award in recognition of his engineering work on the multi-artist release, True Life Blues: The Songs of Bill Monroe (Sugar Hill; Best Bluegrass Album, 1996). Currently living in San Francisco with his wife and son, he composes, teaches, consults, plays bass and continues to release strange and beautiful new sounds on an unsuspecting world.
Read our full interview here: Interview with Authors of The Essential Guide to Game Audio, Scott Looney & Steve Horowitz
Hope you enjoy it as much as we did!
The Sound Architect