In this episode, Sam Hughes speaks with composer Raphael Reed about his journey into writing music, being a working composer in Canada, his inspirations as well as his philosophies on the process.
A great honest and creative conversation worth listening to!
Intro - I'm A Federal Agent - Crisis Score
Throwback time to another Season 1 episode; in 2014, Sam chatted with Joan Baker! Joan is a voice artist, vo coach, & Co-Founder/VP of Society of Voice Arts and Science (SOVAS) & the Voice Arts Awards and more. As you can tell she is a woman of many talents!
Another Season 1 Blast from the Past! In 2014, Sam chats with voice actress Carina Reeves about her career, advice on voice acting and more!
"The Sound Architect speaks to the cheerful and bubbly professional voice actor Carina Bowers! We discuss her career so far and gain invaluable insight into
Sam speaks to Hanna Kubiak about her journey into game audio and work on Cyberpunk 2077.
This conversation dives into some of the systemic and tech solutions for things such as Foley & weapons. They also discuss how it differed to working on The Witcher III, as well as
Sam speaks with composer, Jack Wall about his recent work on Call of Duty: Black Ops Cold War, working through Covid-19, how it compares to working on other entries to the franchise, how different it was to working on Mass Effect, and more!
Big thanks to Callum Tennick for
When it comes to musical instruments, the mandolin might not be the first one that comes to mind but this instrument has been used on many famous songs such as Losing My Religion by REM as well as other modern bands such as The Lumineers and Mumford & Sons.
Sam chats with Barney Oram, sound designer at Sweet Justice Sound, about his recent sound library, Western Black Powder Guns. They discuss everything about the sound library process; from prep and gear management, all the way to post processing and price.
Barney also shares his learnings from making his
In this episode, Sam is joined by Sucker Punch Productions Audio Director, Rev. Dr Bradley Meyer to chat about the audio for Ghost of Tsushima.
They discuss the soundscapes of the environments, the detail in the Foley, voiceover, dynamic systems, creating authentic sounds for the world of 13th Century
The violin is one of the most popular instruments in the world and has a very unique sound. Adapted in the 16th century from the Lira da Braccio, an instrument played throughout Italy, it has become an instrument used in classical music and with modern-day pop and even rock music.
In our very first interview of Season 4, we're starting 2021 like a Zagreus out of hell. This episode features Audio Director of Supergiant Games, Darren Korb where he tells us more about the game audio of their recent hit game, HADES.
Sam chats to Darren about his career