(TSAP S04E02) In this episode, Sam is joined by Sucker Punch Productions Audio Director, Rev. Dr Bradley Meyer to chat about the audio for Ghost of Tsushima. They discuss the soundscapes of the environments, the detail in the Foley, voiceover, dynamic systems, creating authentic sounds for the world of 13th Century
Sound Designers/Audio Professionals
Sound Designer Interviews
HADES Special with Audio Director Darren Korb – Supergiant Games
The Last of Us Part II Special – Rob Krekel, Audio Lead
Krotos’ Matt Collings “Concept” Interview
(TSAP S03E11) Sam catches up with Matt Collings of Krotos, to discuss their latest release, Concept! Special thanks to Callum Tennick for editing. Like what you hear? Why not drop us a quick review on Podchaser! Want to sponsor an episode? E-mail Sam at sam@thesoundarchitect.co.uk for your sponsorship to be read out on the podcast. "Concept
Composer/Producer/Sound Designer – Cody Matthew Johnson Interview
Adam Pleiman, Creative Director- Gwynne Sound
(TSAP S3E04) Sam Hughes speaks with Adam Pleiman about how his career, inspirations, workflow and more! Special Thanks to Callum Tennick for Editing Want to sponsor an episode? E-mail Sam at sam@thesoundarchitect.co.uk for your sponsorship to be read out on the podcast. Adam a sonic strategist & creative director, this combination of talents has
Interview with Scott Gershin at Develop: Brighton 2019
The Last of Us Interview with Phillip Kovats!
God of War Dominates Audio at the BAFTA Games Awards 2019
Thursday saw the red carpet open for the 15th BAFTA Games Awards, held this time at the Queen Elizabeth Hall, Southbank. All the games industry's finest, dressed to impress, came to celebrate incredible talent at this years awards ceremony. God of War were nominated in all audio categories, boasting 4/5 Performer