The Sound of It Takes Two

It takes two

(TSAP S04E12) Anne-Sophie Mongeau and Philip Eriksson join Sam, to chat about their amazing work on the acclaimed co-op title It Takes Two from Hazelight. They discuss the challenges of mixing and design for a split-screen game, handling the huge scope of the different levels with various forms of gameplay, the sound

Behind the Music of Sackboy: A Big Adventure

Sackboy

(TSAP S04E10) Sam is joined by Jay Waters (Audio Director and Composer, SUMO Digital) along with James E. Marshall (Music Supervisor), and Joe Thwaites (Principal Composer and Audio Lead) from Sony Creative Services Group to give insights into the highly impressive music choices and implementation for Sackboy: A Big Adventure.  They

Returnal – Supervising Sound Designer, Loic Couthier (Sony PlayStation Europe)

(TSAP S04E09) *Our first ever podcast featuring 3D audio in the intro and outro!* In this episode, Sam is joined by Loic Couthier to chat about the game audio for Returnal from Finnish studio Housemarque. They deep dive into the complex systems under the hood, the challenges of mixing (with potentially

Voice Artist/VO Coach/SOVAS Founder/VP – Joan Baker (2014)

(TSAP S01E06) Throwback time to another Season 1 episode; in 2014, Sam chatted with Joan Baker! Joan is a voice artist, vo coach, & Co-Founder/VP of Society of Voice Arts and Science (SOVAS) & the Voice Arts Awards and more. As you can tell she is a woman of many talents! "They

Cyberpunk 2077 – Hanna Kubiak, Senior Sound Designer/Scene Audio Co-ordinator

(TSAP S04E05) Sam speaks to Hanna Kubiak about her journey into game audio and work on Cyberpunk 2077. This conversation dives into some of the systemic and tech solutions for things such as Foley & weapons. They also discuss how it differed to working on The Witcher III, as well as

Call of Duty: Black Ops Cold War – Composer, Jack Wall

(TSAP S43E04) Sam speaks with composer, Jack Wall about his recent work on Call of Duty: Black Ops Cold War, working through Covid-19, how it compares to working on other entries to the franchise, how different it was to working on Mass Effect, and more! Big thanks to Callum Tennick for

Western Black Powder Guns – Sound Designer, Barney Oram

Barney Oram Western Black Powder Guns

(TSAP S04E03) Sam chats with Barney Oram, sound designer at Sweet Justice Sound, about his recent sound library, Western Black Powder Guns. They discuss everything about the sound library process; from prep and gear management, all the way to post processing and price. Barney also shares his learnings from making his

Ghost of Tsushima Audio Director, Rev. Dr Bradley Meyer (Sucker Punch Productions)

(TSAP S04E02) In this episode, Sam is joined by Sucker Punch Productions Audio Director, Rev. Dr Bradley Meyer to chat about the audio for Ghost of Tsushima. They discuss the soundscapes of the environments, the detail in the Foley, voiceover, dynamic systems, creating authentic sounds for the world of 13th Century

HADES Special with Audio Director Darren Korb – Supergiant Games

(TSAP S04E01) In our very first interview of Season 4, we're starting 2021 like a Zagreus out of hell. This episode features Audio Director of Supergiant Games, Darren Korb where he tells us more about the game audio of their recent hit game, HADES. Sam chats to Darren about his career