You are here
Home > About

The Sound Architect™ is an audio resource dedicated to sharing the knowledge of industry professionals and anyone with a passion and love for audio. Our goal is to contribute to the audio community as much as we can and continue to maintain and evolve the quality of audio in all entertainment mediums. We do this by sharing news, reviews, articles and interviews related to Game Audio, Film Sound, Music, Audio Events and everything audio.


Sam Hughes – Founder/Editor in Chief


Sam is a sound designer and voice actor who has worked on various projects in both disciplines for over 7 years. After completing an Undergraduate degree of BSc (Hons) Music Technology and Audio Systems with a 2:1 at The University of Huddersfield, Sam freelanced on feature films and short films as a sound designer whilst running in London.
In May 2013 , Sam founded award nominated site, The Sound Architect™, with the goal of meeting other audio professionals and sharing their knowledge and experiences with the rest of the audio community. In the same year Sam was selected as one of the first to ever receive the Prince William Scholarship from both BAFTA & Warner Bros. to study MSc Post Production with Post Production at The University of York. Sam graduated in January 2015 with a Distinction and a Departmental Award for achieving the Highest Overall Average on his course. Sam  presented the thesis from his masters at the AES 56th Annual Audio for Games Conference. Throughout his studies Sam continued to freelance as a sound designer and voice actor, as well as writing for BAFTA Guru and sitting on the BAFTA Youth Board.
Most recently Sam has worked regularly with game audio company Sweet Justice on a variety of titles that include mobile and AAA. Before that he also worked on part of the DLC packs for LEGO Batman 3: Beyond Gotham as well as some early editing work for LEGO: Dimension.
Sam also runs a monthly meet up in the North of England called Game Audio North or GAN for short. You can find out more at the links below!
Sam continues to enhance and evolve his skills as both a sound designer and voice actor and working in the industry. He does whilst also continuing to run The Sound Architect, sitting on the AES Audio for Games Advisory Board, being a core member of the new site DesigningMusicNow as well as being an active member of the BAFTA Crew Games initiative and the game audio community in general. As if that wasn’t enough he is now embarking on a fully funded PhD scholarship with Intelligent Games and Games Intellegince (IGGI) to study Affect and Emotion Using Immersive Sound Design in Intelligent Games.

Game Audio North Twitter

Game Audio North Facebook Group

Game Audio North Facebook Page


Alyx Jones – Head Writer

12891767_10208145623532341_5201522944761686973_oAlyx joined us in 2015 and has been a valuable contributor ever since! Alyx is a composer based around Guildford. She recently graduated from the University of Surrey with a 2:1 in Creative Music Technology. She is currently working on music for quite a few different games and studying for her Master’s Degree in Music Composition.

Her favourite games include the Assassins Creed series, Fez, Thomas Was Alone, American McGee’s Alice, Proteus and any thatgamecompany titles!

Alyx is currently working on the game Elise: Unpainted Memories by (Microsoft Greenshoots funded) Skyfish Studios, the game Nimbi by Mortar Boar and Carnage in Space: Ignition. She also co-runs the biggest game audio community on Facebook: Video Game Composers & Sound Designers.

If you want to say hello at any events, look out for the pink/purple hair or the Pokemon/LOTR tattoos!

Doug Waters – Editor/Writer

Doug Waters is a sound designer hailing from Rochester, UK. Having graduated from UCS Bury St. Edmunds with a 1st class BA (Hons) degree in Music Production and he then went on to study for an MSc in Sound and Music for Interactive Games at Leeds Beckett University.

Doug currently works as a Junior Audio Artist at Dovetail Games, a games development company specialising in flight, train and fishing simulators.

Through various ongoing projects Doug continues to hone his skills as a sound designer, strengthening field recording, editing, audio post production and implementation.

Twitter: @DougWatersAudio

Youtube: Showreel

Andrew Overfield – Writer

NopeAndrew is a composer, sound designer and audio consultant currently residing in Leeds, UK.

Being a musician and being given his first guitar at the age of 9, Andrew
has since expanded his instrumental skills to include bass, harmonica,
percussion among various other instruments. This lead to him completing both a FD in Commercial Music Production & Recording and a BA(Hons) in Music Production in Leeds. During his university years, alongside playing in local bands, Andrew developed a keen eye for composing, predominantly for short films and video games.

You’ll find Andrew at many game music events across the country where he also writes
for his blog “A Composer’s Guide” and creates content for his YouTube channel.

Katie Tarrant – Writer

Katie Tarrant is a musician, composer and voice actress born and raised near London. Having grown up in a musical family, Katie was always drawn towards music and the rewards and experiences that it has to offer. Since picking up a guitar six years ago, she has worked with a variety of bands and has also gone on to teach herself bass, drums and piano and is now receiving vocal lessons. Also an avid writer, she has done work experience with the likes of Kerrang! and Terrorizer magazines, and has had her work published with the latter. As well as writing for The Sound Architect, she also writes for a local music magazine and is in the process of setting up her own blog about the games and music industries.

In 2011, Katie embarked upon an Advanced Music Performance course at North West Kent college and, after receiving a triple distinction star, went on to be accepted by the Liverpool Institute of Performing Arts for a BA Hons in Music. Now in the final year of her degree, she is continuing her path towards composition for video games and film. To date, she has scored several trailers and indie films, one of which received a red carpet premiere in London, and is also a voice actress for the popular online Doctor Who parody ‘Doctor Stew’. Her inspirations include Murray Gold, Alexandré Desplat and John Williams, whilst her favourite game franchises are Fallout, Bioshock, Borderlands, Halo and Assassin’s Creed. She is now in the process of composing and recording her final portfolio and is hoping to eventually pursue a master’s degree in game audio.




Matt Hellewell – Writer

Matt HellewellMatt is a Sound Designer for games and creates electronic music in his spare time having a few releases in the past. Matt currently lives in Rotherham, UK and graduated from University Centre Doncaster in 2015 with a BA (Hons) degree in Creative Music Technology. He is now studying for a Masters degree in Sound and Music for Interactive Game at Leeds Beckett University.

Through his experimentation with electronic music and synthesized sound he gained an increased interest in how sound in games was implemented making Matt focus his efforts into sound design and implementation.

His favourite games are the Halo series, the Mass Effect series and the Burnout series.

Matt is currently one of the Sound Designers working on Wrath of the Goliaths by Ascendence Studios, an indie developer based in Oregon, USA. He has also worked with Tiny Knight Films, creating sound design and music for their short films such as Bachelor Chef and their upcoming release The Realm.





Callum Tennick – Podcast Editor & News Operator

Callum Tennick

Callum has been interested in all things audio since his early teenage years where he pursued a career as a musician. After completing sound replacement projects in college his focus quickly shifted towards audio for film and video games.

Since then he has been providing sound effects and mixing services for various film projects and game jam entry’s, and has co-founded the sound effects production company, ‘noisecreations’.

Callum takes care of the news section and edits the podcasts for The Sound Architect.


Willy McCarter – Writer

Willy McCarterWilly McCarter is an Audio Designer and Voice Actor currently Residing Co. Donegal in Ireland.

Having been always fascinated by music Video Games and Animation from a young age, Willy began learning piano and bass guitar. With a growing interest in all things sound and audio related Willy pursued a ND and HND in Music Production & Technology from North West Regional College in Co. Derry. Followed by obtaining a B.A. (Hons) 2:1 in Creative Sound Production at Abertay University, Dundee Scotland in 2014 and then a Masters in Professional Practice in Games Development in 2015.

Since his time in Dundee Willy became an avid contributor to the Abertay Games Development Society where having participated in Dare To Be Digital 2014 on the mobile title Lapin as the in house Composer and Sound Designer for Good Day Games which was exhibited at the Protoplay. The following year Willy returned to Protoplay to exhibit a PS4 title Honey Rush again as Sound Designer, which was the product of a cross collaboration of Abertay University and the academic branch Playstation First from Sony Entertainment Europe.

Willy continues his freelance career for Audio Design and Consultancy for numerous video games and Animation.

Favoured titles includes The Assassins Creed Series, Uncharted Series, Heavy Rain and Tell Tales; Walking Dead and The Wolf Among Us. All also an avid Nintendo head

When breaking from Audio and Game related activities, Willy’s other ‘interests’ include Gaelic Football, Reading, Sailing and plays Hurling for Buncrana CLG in Donegal.


Joe Thom – Writer 
Joe is a Sound Designer for games and plays in bands and produces music in his spare time. Joe’s from, Leeds, UK and hold a Bachelors degree in Music Technology and a Masters in Sound & Music for Interactive Games from Leeds Beckett University. Joe’s favourite games include The Last of Us, Final Fantasy 7 and the Telltale’s Walking Dead Series. As well as writing for The Sound Architect, Joe is a Junior Sound Designer with TT Games in Knutsford.




Katelyn Isaacson – Writer/Reviewer

katelyn-smileKatelyn Isaacson is a Los Angeles based composer and singer. Since graduating from the University of Southern California’s Thornton School of Music, she has written music and arranged for games and other visual media, and keeps up a regular performance schedule in various ensembles in the LA area.





Damien Walsh – Writer/Reviewer

Damien Walsh
Damien Walsh is a composer and multi-instrumentalist based in Dublin, Ireland.
In 2005 he graduated from Newpark Music School with a 2:1 in Jazz guitar. He went on to study Music Production through Berklee College Online and Music Production for Games through Griffith College Dublin, receiving a 2:1 and an award for Highest Academic Achievement.
Damien currently writes music for Film, TV and Games, most recently completing his 3rd feature film “One Night In Dublin” and the Irish TV show “The Great Guide to the Future”. He also lectures on the Music Production Degree course at the BIMM Institute Dublin.
His favourite film scores include almost anything by John Williams, Danny Elfman & Bernard Hermann, “There Will be Blood” Johnny Greenwood, “Drive” Cliff Martinez, “Requiem for a Dream” Clint Mansell, “Halloween” John Carpenter, “Back to the Future” Alan Silvestri, to name very few, there really are too many good scores out there!!
Instagram – dwalshmusic


Interested in joining the team? Contact Us!

One thought on “About

  1. Pingback: NAMM 2017

Leave a Reply