The Sound Architect™ is an audio resource dedicated to sharing the knowledge of industry professionals and anyone with a passion and love for audio. Our goal is to contribute to the audio community as much as we can and continue to maintain and evolve the quality of audio in all entertainment mediums. We do this by sharing news, reviews, articles and interviews related to Game Audio, Film Sound, Music, Audio Events and everything audio.
Sam Hughes – Founder/Editor in Chief
Alyx Jones – Head Writer
Alyx joined us in 2014 and has been a valuable contributor ever since! Alyx is a composer based around Guildford. She recently graduated from the University of Surrey with a 2:1 in Creative Music Technology. She is currently teaching programming, game design and music technology with ComputerXplorers and working on her oculus rift demo in her spare time. She is hoping to return to study for a Masters degree in composition in 2016.
Her favourite games include the Assassins Creed series, Fez, Thomas Was Alone, American McGee’s Alice, Proteus and any thatgamecompany titles!
Alyx is currently working on the game Elise: Unpainted Memories by (Microsoft Greenshoots funded) Skyfish Studios, the game Nimbi by Mortar Boar and Carnage in Space: Ignition. She also co-runs the biggest game audio community on Facebook: Video Game Composers & Sound Designers.
If you want to say hello at any events, look out for the pink/purple hair or the Pokemon/LOTR tattoos!
Doug Waters – Editor/Writer
Doug Waters is a sound designer hailing from Rochester, UK. Having graduated from UCS Bury St. Edmunds with a 1st class BA (Hons) degree in Music Production and he then went on to study for an MSc in Sound and Music for Interactive Games at Leeds Beckett University.
Doug currently works as a Junior Audio Artist at Dovetail Games, a games development company specialising in flight, train and fishing simulators.
Through various ongoing projects Doug continues to hone his skills as a sound designer, strengthening field recording, editing, audio post production and implementation.
Andrew Overfield – Writer
Being a musician and being given his first guitar at the age of 9, Andrew
has since expanded his instrumental skills to include bass, harmonica,
percussion among various other instruments. This lead to him completing both a FD in Commercial Music Production & Recording and a BA(Hons) in Music Production in Leeds. During his university years, alongside playing in local bands, Andrew developed a keen eye for composing, predominantly for short films and video games.
You’ll find Andrew at many game music events across the country where he also writes
for his blog “A Composer’s Guide” and creates content for his YouTube channel.
Katie Tarrant – Writer
Katie Tarrant is a musician, composer and voice actress born and raised near London. Having grown up in a musical family, Katie was always drawn towards music and the rewards and experiences that it has to offer. Since picking up a guitar six years ago, she has worked with a variety of bands and has also gone on to teach herself bass, drums and piano and is now receiving vocal lessons. Also an avid writer, she has done work experience with the likes of Kerrang! and Terrorizer magazines, and has had her work published with the latter. As well as writing for The Sound Architect, she also writes for a local music magazine and is in the process of setting up her own blog about the games and music industries.
In 2011, Katie embarked upon an Advanced Music Performance course at North West Kent college and, after receiving a triple distinction star, went on to be accepted by the Liverpool Institute of Performing Arts for a BA Hons in Music. Now in the final year of her degree, she is continuing her path towards composition for video games and film. To date, she has scored several trailers and indie films, one of which received a red carpet premiere in London, and is also a voice actress for the popular online Doctor Who parody ‘Doctor Stew’. Her inspirations include Murray Gold, Alexandré Desplat and John Williams, whilst her favourite game franchises are Fallout, Bioshock, Borderlands, Halo and Assassin’s Creed. She is now in the process of composing and recording her final portfolio and is hoping to eventually pursue a master’s degree in game audio.
Matt Hellewell – Writer
Matt is a Sound Designer for games and creates electronic music in his spare time having a few releases in the past. Matt currently lives in Rotherham, UK and graduated from University Centre Doncaster in 2015 with a BA (Hons) degree in Creative Music Technology. He is now studying for a Masters degree in Sound and Music for Interactive Game at Leeds Beckett University.
Through his experimentation with electronic music and synthesized sound he gained an increased interest in how sound in games was implemented making Matt focus his efforts into sound design and implementation.
His favourite games are the Halo series, the Mass Effect series and the Burnout series.
Matt is currently one of the Sound Designers working on Wrath of the Goliaths by Ascendence Studios, an indie developer based in Oregon, USA. He has also worked with Tiny Knight Films, creating sound design and music for their short films such as Bachelor Chef and their upcoming release The Realm.
Callum Tennick – Podcast Editor & News Operator
Callum has been interested in all things audio since his early teenage years where he pursued a career as a musician. After completing sound replacement projects in college his focus quickly shifted towards audio for film and video games.
Since then he has been providing sound effects and mixing services for various film projects and game jam entry’s, and has co-founded the sound effects production company, ‘noisecreations’.
Callum takes care of the news section and edits the podcasts for The Sound Architect.
Willy McCarter – Writer
Having been always fascinated by music Video Games and Animation from a young age, Willy began learning piano and bass guitar. With a growing interest in all things sound and audio related Willy pursued a ND and HND in Music Production & Technology from North West Regional College in Co. Derry. Followed by obtaining a B.A. (Hons) 2:1 in Creative Sound Production at Abertay University, Dundee Scotland in 2014 and then a Masters in Professional Practice in Games Development in 2015.
Since his time in Dundee Willy became an avid contributor to the Abertay Games Development Society where having participated in Dare To Be Digital 2014 on the mobile title Lapin as the in house Composer and Sound Designer for Good Day Games which was exhibited at the Protoplay. The following year Willy returned to Protoplay to exhibit a PS4 title Honey Rush again as Sound Designer, which was the product of a cross collaboration of Abertay University and the academic branch Playstation First from Sony Entertainment Europe.
Willy continues his freelance career for Audio Design and Consultancy for numerous video games and Animation.
Favoured titles includes The Assassins Creed Series, Uncharted Series, Heavy Rain and Tell Tales; Walking Dead and The Wolf Among Us. All also an avid Nintendo head
When breaking from Audio and Game related activities, Willy’s other ‘interests’ include Gaelic Football, Reading, Sailing and plays Hurling for Buncrana CLG in Donegal.
Katelyn Isaacson – Writer
Katelyn Isaacson is a Los Angeles based composer and singer. Since graduating from the University of Southern California’s Thornton School of Music, she has written music and arranged for games and other visual media, and keeps up a regular performance schedule in various ensembles in the LA area.