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Interview with Call of Duty: WWII Composer Wilbert Roget, II

Sam Hughes catches up with video game composer Wilbert Roget, II. Roget started his career as a staff composer at LucasArts, working on several Star Wars titles, including Star Wars: The Old Republic and Star Wars: First Assault. He then moved on to a freelance career, scoring titles like Call of Duty: WWII, Guild Wars 2: Path of Fire.

The entire score for Call of Duty: WWII in Reaper! https://twitter.com/WilbertRoget/status/921885043726749696

Roget is also a co-founder of the music software company Impact Soundworks, as well as a lecturer on game music. He has given talks at the Game Developer’s Conference, and several academic institutions, including the SF Conservatory of Music, and Yale University. Throughout all of this, his scores have received several awards and nominations from the D.I.C.E. Awards and Game Audio Network Guild (G.A.N.G.)

They discuss interesting stories of his previous roles, his creative process, advice and composing a modern symphonic score for blockbuster video game Call of Duty: World War II.

Listen below:

You can check out a sample of Wilbert’s CoD: WWII score here: 

LINKS

Wilbert Roget II

Official

Twitter

Facebook

CoD WWII Soundtrack on iTunes

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Katie Tarrant
Katie is a sound designer and composer currently working for Rare on Sea of Thieves. She graduated with a First Class Honours in music from Sir Paul McCartney's Liverpool Institute of Performing Arts in 2016. A lover of music from a young age, she is also a guitarist, bassist, and drummer. In 2016, she was the first ever recipient of UK Music's 'Outstanding Contribution to Music' graduate award, and honoured the following year to receive King and Diversi's scholarship to attend the Game Developer's Conference 2017. Most recently, she was nominated at one of Games Industry Biz's Top 100 Future Talent. Some of her favourite games include Bioshock, Overwatch, Life Is Strange, Uncharted, Fallout, and many more.

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