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Cyberpunk 2077 – Hanna Kubiak, Senior Sound Designer/Scene Audio Co-ordinator

(TSAP S04E05)

Sam speaks to Hanna Kubiak about her journey into game audio and work on Cyberpunk 2077.
This conversation dives into some of the systemic and tech solutions for things such as Foley & weapons. They also discuss how it differed to working on The Witcher III, as well as the creative methods Hanna used to capture the sounds of an ice bath and body falls. All this and more!
Listen below:

Big thanks to Callum Tennick for editing and mastering.

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Hanna Kubiak Sound Designer

“Hanna Kubiak is a musicologist, cellist and sound designer. Hanna started her journey at CD Projekt Red as Audio QA Analyst and is currently Senior Sound Designer and Scene Audio Coordinator.

Hanna’s projects includes The Witcher 3: Wild Hunt Expansions, Gwent: The Witcher Card Game, Thronebreaker: The Witcher Tales and Cyberpunk 2077.”

LINKS

Hanna’s Twitter

Cyberpunk 2077 Official

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Sam Hughes
Sound designer and voice actor who has worked on various media titles over the years. Always believing in audio, I try to share the wealth of knowledge from my colleagues and veterans of the industry to help audiophiles grow and evolve as a community.
https://www.thesoundarchitect.co.uk

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