Troels Folmann (Overwatch 2, Tomb Raider: Anniversary)

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(TSAP S05E05) Troels Folmann (Overwatch 2, Tomb Raider: Anniversary) Sam is joined by the multi-talented, Troels Folmann. Not only is Troels a highly renowned composer and sound designer, he founded 8dio with Tawnia Knox and aided in the creation of SoundPaint - a revolutionary music composition engine. They discuss his sources of

Composer/Multi-Instrumentalist, Brian D’Oliveira

Brian D'Oliveira

(TSAP S05E03) Brian D'Oliveria (Resident Evil Village, Shadow of the Tomb Raider) Brian D'Oliveira joins Sam in this episode to discuss creating The Witcher Nightmare of the Wolf score, the Resident Evil franchise, including the haunting track "Yearning for Dark Shadows" from Resident Evil Village, his journey into audio and music,

Tomb Raider: Dark Angel Symphony Interview with Peter Connelly

Sam Hughes speaks with composer Peter Connelly. Peter’s career within the video games industry started out in 1995 and he has since been employed at various levels of expertise including Music Composer, Sound Designer, Audio Lead and Audio Manager. His musical and sound engineering background spans 4 decades, composing soundtracks

Peter Connelly Reveals Tomb Raider: The Dark Angel Symphony

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Composer announces fan-driven Kickstarter campaign to bring beloved videogame soundtrack to life Almost 20 years since he first worked on the series, Peter Connelly is giving Tomb Raider fans the chance to help fund Tomb Raider: The Dark Angel Symphony, a studio album of rearranged and remastered music from Tomb Raider: The

Interview with Tomb Raider Composer, Nathan McCree

Sam Hughes speaks to composer and audio director, Nathan McCree. Nathan McCree is a composer and sound designer with twenty four years professional experience composing music and designing sound effects for computer games with over sixty published titles to his credit. A member of the British Academy of Songwriters, Composers