Cyberpunk 2077 – Hanna Kubiak, Senior Sound Designer/Scene Audio Co-ordinator

(TSAP S04E05) Sam speaks to Hanna Kubiak about her journey into game audio and work on Cyberpunk 2077. This conversation dives into some of the systemic and tech solutions for things such as Foley & weapons. They also discuss how it differed to working on The Witcher III, as well as

Call of Duty: Black Ops Cold War – Composer, Jack Wall

(TSAP S4E04) Sam speaks with composer, Jack Wall about his recent work on Call of Duty: Black Ops Cold War, working through Covid-19, how it compares to working on other entries to the franchise, how different it was to working on Mass Effect, and more! Big thanks to Callum Tennick for

Western Black Powder Guns – Sound Designer, Barney Oram

Barney Oram Western Black Powder Guns

(TSAP S04E03) Sam chats with Barney Oram, sound designer at Sweet Justice Sound, about his recent sound library, Western Black Powder Guns. They discuss everything about the sound library process; from prep and gear management, all the way to post processing and price. Barney also shares his learnings from making his

Ghost of Tsushima Audio Director, Rev. Dr Bradley Meyer (Sucker Punch Productions)

(TSAP S04E02) In this episode, Sam is joined by Sucker Punch Productions Audio Director, Rev. Dr Bradley Meyer to chat about the audio for Ghost of Tsushima. They discuss the soundscapes of the environments, the detail in the Foley, voiceover, dynamic systems, creating authentic sounds for the world of 13th Century

HADES Special with Audio Director Darren Korb – Supergiant Games

(TSAP S04E01) In our very first interview of Season 4, we're starting 2021 like a Zagreus out of hell. This episode features Audio Director of Supergiant Games, Darren Korb where he tells us more about the game audio of their recent hit game, HADES. Sam chats to Darren about his career

Metamorphosis Soundtrack Special, Mikolai Stroinski & Garry Schyman

(TSAP S03E24) It's our final podcast episode of the season and the year! Sam speaks with composers, Mikolai Stroinski and Garry Schyman about their unique collaborative soundtrack for the Franz Kafka inspired game, Metamorphosis. This is a very special soundtrack indeed where we discuss their Hitchcockian approach to scoring the game, their

Composer, Chase Bethea (Aground, I Can’t Escape: Darkness)

(TSAP S03E23) Sam Hughes chats to composer Chase Bethea about his recent soundtrack for Aground, his approach to composing, as well as the challenges of freelancing and breaking out as a composer. Listen here or wherever you listen to your podcast! Big thanks to Callum Tennick for editing and mastering. Like what